First post-jam update!
Lunite » Devlog
Now that it's a week after the jam, I got the project to where I wanted it for the jam. Better late than never! The good news is that I have many more updates to come.
In this release:
- fixed transparency issues with some sprites
- implemented armor crafting and suit upgrades
- added player death in the form of permadeath
- added more advanced behavior to the bugs
- added robot spider enemy with new resource drops
- implemented grappling hook, made jetpack part of suit upgrade
- improved the UI
- a number of minor bug fixes
To come:
- implement more crafting recipes, focusing on base building and defenses
- add events such as bug infestations, meteor swarms, and more
- add more enemy types
- add biomes and unlock additional moons
- genetic research and cloning tech (thereby overcoming permadeath)
- introduce some simple story beats and more game "chapters"
- continuous fine-tuning
- mines, grenades, and turrets
- maybe a boss or two
Files
Lunite_Win.zip 60 MB
66 days ago
Lunite_Linux.zip 53 MB
66 days ago
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Lunite
A lunar distress signal reveals the disappearance of an entire colony. Investigate, rebuild, and face unearthly dangers!
Status | In development |
Author | cjmars |
Genre | Survival, Action |
Tags | 1-bit, 2D, base-builder, Exploration, Indie, Pixel Art, Sci-fi, Side Scroller, Singleplayer |
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