Improvements Coming!


This game was made in 2 days for Kenney Jam, so it was kind of a rush job!

Now I plan to take some time and implement the following:

  • Cleaner visuals! 
  • Improve enemy AI - pathing, decision making, combat
  • More enemy types and behaviors
  • RPG style combat with hits, misses, hps, and damage
  • Character progression and multiple character types
  • Progressive maps that scale in difficulty, culminating into a Last Stand endgame
  • Improved party pathing for NPC followers
  • Improved dialog and hint system
  • Loot drops and power ups
  • and of course, bug fixes and cheese nerfing

Files

Bound To Die.zip 76 MB
58 days ago

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